Here's my new 3D project, where I learned how to use Blender's empty hair to create the plush fur. Using the geometry node gives us great flexibility in customizing the curves, but it's complex to set up. I compared it with the particles system for hair, which is much easier to use but limited in terms of customization. Both systems are powerful and fun to use, it all depends on what you want to do with them.
I tested the particles system with the dynamic hair; it was super fun to use.
then, a little lighting and a nice rendering on cycles and HOP! a pretty fur!!
Test_FurSimulation